vinio Apprentice Mage
Broj postova : 47 Age : 36 Location : Zagreb!!! Registration date : 31.05.2007
| Naslov: Trample & Regeneration pet 21 ruj 2007 - 18:16 | |
| Sukobe se troll ascetic i groundbreaker, (groundbreaker napada). Dal 4 damage-a ide opponentu ili ne? jel ima kakve veze to to troll ima "can't be the target....."? Bi bilo isto da groundbreakera bloka will'o'the wisp? Vrlo mi je to bitno jer planiram napravit neki deck sa darksteel collosusima (da, znam, nisam normalan) pa bi mi regeneracija mogla pokvariti cijeli koncept. | |
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Sty Satanko
Broj postova : 67 Age : 39 Location : Split Registration date : 29.05.2007
| Naslov: Re: Trample & Regeneration pet 21 ruj 2007 - 18:51 | |
| Znaci ovako: ti napadas sa necim, uzmimo 5/5 trample, a bloka te troll (3/2, regeneracija). Ti po pravililma trample-a moras blokeru dat damagea onoliko koliki mu je toughness, u ovom slucaju 2, a ostatak ide "preko" (playeru). Ako tvoj protivnik regenerira creaturea, tek kad se damage podijeli, rezolva, on ne ide u grave nego se tappa i ostaje u igri. - Citat :
- 502.9 - Trample
502.9a - Trample is a static ability that modifies the rules for assigning an attacking creature's combat damage. A creature with trample has no special abilities when blocking or dealing noncombat damage. (See Rule 310, "Combat Damage Step.") [CompRules 2003/07/01] 502.9b - The controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. If all those blocking creatures are assigned lethal damage, any remaining damage is assigned as its controller chooses among those blocking creatures and the defending player. When checking for assigned lethal damage, take into account damage already on the creature and damage from other creatures that will be assigned at the same time (see Rule 502.9e). The controller need not assign lethal damage to all those blocking creatures but in that case can't assign any damage to the defending player. [CompRules 2006/02/01] 502.9c - If all the creatures blocking an attacking creature with trample are removed from combat before the combat damage step, all its damage is assigned to the defending player. [CompRules 2003/07/01] 502.9d - Assigning damage from a creature with trample considers only the actual toughness of a blocking creature, not any abilities or effects that might change the final amount of damage dealt. [CompRules 2003/07/01] Example: A 6/6 green creature with trample is blocked by a 2/2 creature with protection from green. The attacking creature's controller must assign at least 2 damage to the blocker, even though that damage will be prevented by the blocker's protection ability. The attacking creature's controller can then choose to assign the rest of the damage to the defending player. [CompRules 2003/10/01] 502.9e - When there are several attacking creatures, it's legal to assign damage from those without trample so as to maximize the damage of those with trample. [CompRules 2003/10/01] Example: A 2/2 creature with an ability that enables it to block multiple attackers blocks two attackers: a 1/1 with no special abilities and a 3/3 with trample. The attacking player could assign 1 damage from the first attacker and 1 damage from the second to the blocking creature, and 2 damage to the defending player from the creature with trample. [CompRules 2003/10/01] 502.9f - Multiple instances of trample on the same creature are redundant. [CompRules 2003/07/01] 502.9.Ruling.1 - As per Rule 502.9b, you are not required to assign damage to the defending player and you are not required to divide the damage among the blockers in any particular way, but if you do assign it so that all the blockers receive lethal damage, you have the option to assign to the defending player. Example: If a Force of Nature (8/8 Trample) is blocked by three 2/2 creatures, you could (a) assign all 8 damage to one blocker, (b) 4 to each of two blockers, (c) 3 to one 3 to another and 2 to the third, (d) 3 to one, 2 to each other, and 1 to the defending player, (e) 2 to each blocker and 2 to the defending player, and so on. [D'Angelo 2001/08/15] 502.9.Ruling.2 - As per Rule 502.9d, assigning damage from a Trample creature only considers the actual toughness of the creature, not any abilities or effects that might prevent or redirect damage once it is assigned. Another way of thinking of this is that you need to assign enough damage that the creature would be lethally damaged if nothing prevented or redirected the damage. Example: If a 2/2 creature with Protection from Green blocked a Force of Nature, you would only need to assign 2 damage to it, even though that damage will be prevented by the ability. [D'Angelo 2001/07/23] Note - Also see Rule G20.18, "Trample".
P.S. Drugi put ili daj link ili napisi sta koja karta radi. | |
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